DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering Category: Scientific Research
نویسندگان
چکیده
Multiresolution modelling techniques are important to cope with the increasingly complex polygonal models available today such as high-resolution isosurfaces, large terrains, and complex digitized shapes 21. Large triangle meshes are difficult to render at interactive frame rates due to the large number of vertices to be processed by the graphics hardware. Level-of-detail (LOD) based visualization techniques 13 allow rendering the same object using triangle meshes of variable complexity. Thus, the number of processed vertices is adjusted according to the object’s relative position and importance in the rendered scene. Many mesh simplification and multiresolution triangulation methods 7, 14, 6, 22, 24 have been developed to create different LODs, sequence of LODmeshes, and hierarchical triangulations for LOD based rendering. Although reducing the amount of geometry sent to the graphics pipeline elicits a performance gain, a further optimization can be achieved by the use of optimized rendering primitives, such as triangle strips.
منابع مشابه
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
DStrips is a simple and efficient method to dynamically manage and generate triangle strips for real-time viewdependent multiresolution meshing and rendering. Progressive view-dependent triangle mesh simplification and rendering is an important concept for interactive visualization environments. To minimize the rendering cost, triangle meshes are simplified to the maximal tolerated perceptual e...
متن کاملEfficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generation of triangle strips as well as their variants. We present efficient algorithms for partitioning polygonal meshes into triangle strips. Triangle strips have traditionally used a buffer size of two vertices. In this pap...
متن کاملFastMesh: Efficient View-dependent Meshing
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual erro...
متن کاملEfficiently using connectivity information between triangles in a mesh for real-time renderin
Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Tr...
متن کاملMemory Efficient Adjacent Triangle Connectivity of a Face Using Triangle Strips
We often need to refer to adjacent elements (e.g., vertices, edges and faces) in triangle meshes for rendering, mesh simplification and other processes. It is, however, sometimes impossible to prepare the enormous memory needed to represent element connectivity in gigantic triangle meshes. We proposed a memory efficient scheme for referring to adjacent faces around a vertex in non-manifold tria...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2003